

On top of nerfing rockets, I think the bare minimum is adding at least a closer range tower and a longer range tower Rockets are OP and there's not much room for variety otherwise. I'm a 'less is more' guy, but I think a few more plants are kind of needed. It's good in the late game when there isn't time to wait for anything to grow and space is tight, but the problem is that the growing mechanic feels less rewarding and special the instant it's unlocked. Either make it only grow a plant by one stage each or have it only work up to a certain stage So adding more stages that take a really long time to grow to and adding growth to the attacking plants would be coolĪlong with the growing change, the insta-grow will have to be reworked a bit. It's a great mechanic because you get excited whenever a plant survives knowing it'll be stronger for future waves. I'd like to see the 'growing stronger over time' mechanic a little more.

But, here are some things I'll leave if this game is something you want to keep working on: I'm sure you've already heard your fair share of suggestions, so you can pretty much stop reading here if you want. The art is great and the concept of plants growing stronger over time works amazingly The music also goes really hard for no reason it almost reminds me of Waterflame and I love it. I've loved the concepts of plants in tower defense because they don't look like they can just walk around like other TD's (BTD series is the biggest example).

If this was a flash game that I found way back when I was a kid, I would probably have spent an entire weekend on this.
